Match Weapon Position UE5 - Maya

I think I’ve found the solution - import weapon to scene → group 2 times (first group name “Origin”, second “Socket”) → parent constraint group “Origin” to skeleton hand - > use group “socket” to position the weapon - > animate, then in ue import weapon without scene conversion - > create socket for hand → copy values from group “socket” but on axis “y” use reversed value → done

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