Just to make sure, this solution doesn’t work after adjusting signs and a ConstantBiasScale?
[PixelNormalWS]–[Transform(World to View)]–[Mask(RG)]–UVs input of [Texture Sample]–Emissive input of [Material]
Just to make sure, this solution doesn’t work after adjusting signs and a ConstantBiasScale?
[PixelNormalWS]–[Transform(World to View)]–[Mask(RG)]–UVs input of [Texture Sample]–Emissive input of [Material]