Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Summary
im using the masterfield blueprint to effect a bunch of static meshes physics in runtime, creating dynamic effects by changing the varibles in the bluepint in pie.
Steps to Reproduce
i add my static meshes to the scene, set physics on, disable gravity, add the tag SM_Rigids , add the FS_masterfield BP to the scene, set activation type to ontick, disable external strain, enable “force dynamic switch” and “activate static and skeltal”.
Expected Result
Static meshes interact with physics and dynamically collide, being able to change the variables (specficly “radial magnitude” and “use torque”) in pie in runtime
Observed Result
when changing the varibles the ui/editor freezes and sometimes crashes
Platform(s)
windows 10