# Master Pose Component with Static Mesh(5-0) Master Pose Component with Static Mesh (5-0)

**URL:** <https://forums.unrealengine.com/t/master-pose-component-with-static-mesh-5-0-master-pose-component-with-static-mesh-5-0/492096>\
**Category:** Character & Animation\
**Tags:** Versioning, unreal-engine, UE4\
**Created:** [January 28, 2022, 8:47am UTC](https://forums.unrealengine.com/t/master-pose-component-with-static-mesh-5-0-master-pose-component-with-static-mesh-5-0/492096 "2022-01-28T08:47:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anon31645270](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anon31645270](https://forums.unrealengine.com/u/anon31645270)\
**Post date:** [January 28, 2022, 8:47am UTC](https://forums.unrealengine.com/t/master-pose-component-with-static-mesh-5-0-master-pose-component-with-static-mesh-5-0/492096/1 "2022-01-28T08:47:02Z")

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Hi guys,  
i have a problem with a blueprint animation i using ue version 5.0, i just create a character with a few static mesh components and when i try to set the master pose component for do animation i cant see it.  
Maybe with a static mesh i cant to set the master pose component? I try to do a cast obj but didnt work. Any idea to resolve this?
