Master Pose Component not updating after Maya LT FBX export

Hi Guys,

I want to use Set Master Pose Component on Mannequin, but the other Mannequin mesh wich is exported from Maya LT is just hanging in the air and not following the character!

Step by step:

1, Export Mannequin from UE4 and open it in Maya LT 2017, deleting the upper body, tried to import back to UE4, first issue multiple root found:

After unparent the importing issue is gone

2, Blueprint scripting:

And here is my fbx export settings:

I guess the problem is in somewhere in the fbx importing/exporting but I can not see where.

Thank you


I figured it out, the problem was the hierarchy in Maya LT before exporting , here is the new one:

And finally the result: