# Master Audio Controls

**URL:** <https://forums.unrealengine.com/t/master-audio-controls/324584>\
**Category:** Audio\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [July 9, 2015, 2:03am UTC](https://forums.unrealengine.com/t/master-audio-controls/324584 "2015-07-09T02:03:03Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Neros](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Neros](https://forums.unrealengine.com/u/Neros)\
**Post date:** [July 9, 2015, 3:30am UTC](https://forums.unrealengine.com/t/master-audio-controls/324584/3 "2015-07-09T03:30:56Z")

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I’ve seen Rama’s name popup all over the place, this pack looks great, hopefully they can integrate some of the less niche nodes directly into the engine. “Victory Sound Volume Change” was exactly what I needed to solve my problem, thanks! (and thanks Rama)

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