I’m fairly new to UE but have created a number of virtual studios for a client over the past year and all have worked well.
Now we are doing a VR project and I have a project where I’m sending video to screens in the game via Spout. What we need to do is to have someone wear a HMD and then we release the mouse so we can click on and send various videos to the screen in the game from an outside program on the same computer. I have all of that working fine and thought I was OK.
But, when I release the mouse and then click away from the Standalone window, the FPS drops to 2 or 3. It’s a really hard hit. If I then click back into the Standalone, it’s back up to 70-80.
Is this something I won’t be able to do, that is, click on a program outside of a running VR Standalone while maintaining good FPS?