Is there a mass lod function in unreal for static meshes and fbx(s)? going thru every single asset to optimize them is pretty painful.
Found an easy way for static meshes but the fbx(s) still required going thru individually for the “number of lods” then applying it for the LODs generation (took seconds for LOD generation…).
Anyone with easier method, please post here.
I also have this problem. Do you import the fbx files via python?
No, it was done single fbx at a time. I have not figured out how to control the folder management for massive number of assets .