# Mass Characters Plugin - Experimental 

**URL:** <https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-characters-plugin-experimental/2852864/1 "2026-11-09T14:49:44Z")

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### **Status**

None

**The Mass Characters plugin brings replicated character support to the Mass entity framework, so a crowd of replicated characters can run at a scale that one Pawn per character does not reach.**

Replication is driven by significance: for each client, the few most significant characters replicate as full Pawns, and the rest replicate as lightweight Mass entities drawn with instanced skeletal meshes. The plugin ships with a Game Feature setup action, animation handling, level-of-detail and significance handling, and debug tools, and its console variables can be driven from scalability settings.
