# Mass Animation and Movement - Experimental 

**URL:** <https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860>\
**Category:** Roadmap\
**Tags:** unreal-engine\
**Created:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860 "2026-11-09T14:49:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ThomasC\_Epic](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomasc_epic/32/1203341_2.png) [@ThomasC\_Epic](https://forums.unrealengine.com/u/ThomasC_Epic)\
**Post date:** [November 9, 2026, 2:49pm UTC](https://forums.unrealengine.com/t/mass-animation-and-movement-experimental/2852860/1 "2026-11-09T14:49:44Z")

</div>

### **Status**

None

**Mass representation supports layered animation on instanced skinned meshes, so large groups of agents can blend and layer animation rather than playing one clip each.**

Blend spaces and manual layers are both supported. Movement parameters gain optional minimum speed clamps when slowing down and speeding up, off by default.
