[=DrakeHarrow;127908]
I know Epic is working on the Marketplace… where individuals will be able to monetize their content.
Can anyone tell me how sharing a BluePrint will work?
Are BluePrints compiled? Can I share the compiled Blueprint - without source code?
What about packaging - what if my Blueprint comes with default materials? How will these be packaged?
Can these materials be overridden at Design-time without source?
Sorry, for the n00b question - I’m not a UE4 subscriber (yet) and I’m just trying to figure out some basic.
Thanks!
Blueprints are their own source code - as far as I know, there won’t be a way to distribute them without also giving the purchaser access to how they work. I imagine it could be set up such that Blueprints are compiled down and encrypted in some fashion, but I don’t think that exists at all right now.
They do get compiled at some point, but I don’t think there’s a way to distribute the compiled versions only (could be wrong!).
Regarding the case where a Blueprint comes with materials, you’ll want to migrate that content as well. It should find the references automatically when you do right click in the Content Browser -> Migrate on the Blueprint itself.
If you didn’t want to distribute the material/textures for it, you could just leave the reference dangling and the user would have to fix it manually by putting in a different material in place of the missing one.