I don’t know if it already exists, but I would love something that distorts sound based on the environment. For anyone who’s played the Destiny Beta, there’s a very noticeable difference in sound between shooting indoors or outdoors. If there’s a lot of metal, the sound will bounce around more compared to a normal brick room or outdoors.
So something that would allow a level designer to set up a volume and set that volume’s “Sound Environment” as “metallic”, “hollow”, “open space”, … would be cool.
Even cooler would be if the sound is distorted automatically based on the static meshes and their materials.