Marketplace Content - What would you like to see from the community?

[=“CreativeVilla, post:633, topic:8576”]

The majority of the Blueprint instructions are currently within the First Person character BP… lots of folks want to use the functionality of the inventory system… but within a Third Person character (widgets aside) . The challenge is most of the ‘calls’ from the other blueprints, and widgets are to the First Person (casting, etc)
[/]

You would create a blueprint class derived from Character class and put all stuff there, then should change their character class of choice to point to the new class instead. It will not break any compatibility along.