[=“Rhynedahll, post:606, topic:8576”]
Detecting client disconnects and executing log out tasks on the dedicated server.
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In the GameInstance class you can implement a network failure event, see: ://forums.unrealengine./development-discussion/blueprint-visual-scripting/40768-detect-connect-disconnect-attempts-on-network-in-blueprints?p=416467#post416467
Is that what you’re looking for?