I would like to see water puddles that maybe driven by a blueprint, can also evaporate over time. I saw a video of Unreal Engine a while back and it showed evaporation of water puddles, so it is possible, was just wondering if we can get an asset made to spawn them and modify them.
Otherwise if there is a tutorial to do that I am not aware of, that you can make water puddles, say on a road or in dirt, with maybe just a couple of nodes in the main blueprint and/or already made assets, that’d be great too.