Marketplace Content - What would you like to see from the community?

[=Lurianar;525485]
That was incredibly helpful! As for the fantasy part, I absolutely love fantasy. I’ve heard that Sci-Fi was somewhat saturated, so I was looking at something that I’d both like to work on and that there would be demand on it.

I understand the demand about having several packs that can fit within one same universe. From a business point of view, it also make sense to develop that, as you’re able to build a solid base of customers.

My question, however, is if it’s a winning choice in the end - basically, if one dev start working on several bundles that could hypothetically fit in one single game, isn’t there a risk that a group of game creators would end-up with the same assets in their games? I’d like to hear your input on that @ and @ .

I will definitely make a poll, as mentionned by , as to what type of fantasy architecture people are interested in - I was planning to work on something dwarfish, although I absolutely love everything elven and medieval.
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Hey Lurianar!

As I mentioned above, there definitely seems to be a demand for fantasy. It may be worth trying. =)

As for your question, that’s why modularity is so important. Not just physically, but also materially. The more options developers have to set their assets apart from one another the better. For example my packs allow you to tweak up to 4 individual PBR and color values per asset. Additionally, my architecture is designed in a way where you can swap pieces with ease. I’ve also gotten into the habit of releasing free expansion updates from time to time, adding new pieces or updating textures to provide more options. These are the sort of things you can do to make your pack have more value for the developer. A large collection of highly modifiable assets will give them the tools they need to create great looking environments while also setting their designs apart through a myriad of options.

Now as you may well know, is all a lot of hard work to go length when making assets. It takes a lot of planning, especially when ensuring packs are back/forward compatible with each new entry. But to me it’s worth it. =)

Best of luck to you!