I’m offering myself to model all variety of assets, like modular city elements, houses, some rocks and cliffs.
All textured with tillable textures and with a material based on splat map that blends 3 layers which includes diffuse, specular, normal and emission.
In a near future when we will see some improvements for skin shader and hair I’m planning to create some animated civilian characters rigged with all twists (roll bones), and also with a cloth setup.
My rig is very particular and can be used in 3ds max only to get the advantage of those twists. I asked on the other thread if it will be possible to attach source files, but I didn’t get a response yet.
I’m thinking about vegetation, but I didn’t master a proper workflow for it yet… and there is speedtree, so it isn’t on my priority list.
I will give more info and some screenshots after 25th of August, since I’m in vacation holidays now and out of my workstation.
Anyways, sorry for my bad English, and cheers. Dzodzu