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Map scale reduction for AR - Please Help!

I am trying to understand how to easily reduce a scene scale for use in AR, including skeletal meshes, foliage, particle fx and terrain.

Could someone please provide a helpful, detailed process for making a real-world scene large enough for real-world scale of 1.5 meter x 1.5 meter?

I appreciate any help!

I am trying to understand how to easily reduce a scene scale for use in AR, including skeletal meshes, foliage, particle fx and terrain.

Could someone please provide a helpful, detailed process for making a real-world scene large enough for the real-world scale of 1.5-meter x 1.5-meter?

I appreciate any help!

in the world settings pane in the vr section there’s a ‘world to meters’ setting, and while I haven’t used it myself i’m pretty sure that’s the setting you’re looking for.

Thanks for the suggestion… very interesting! I’ll take a look at how this works for the example. If anyone has accomplished using the ‘world to meters’ and can confirm that this works I’d appreciate any feedback.