I am trying to understand how to easily reduce a scene scale for use in AR, including skeletal meshes, foliage, particle fx and terrain.
Could someone please provide a helpful, detailed process for making a real-world scene large enough for real-world scale of 1.5 meter x 1.5 meter?
I appreciate any help!
I am trying to understand how to easily reduce a scene scale for use in AR, including skeletal meshes, foliage, particle fx and terrain.
Could someone please provide a helpful, detailed process for making a real-world scene large enough for the real-world scale of 1.5-meter x 1.5-meter?
I appreciate any help!