# Map image vanished both mini map and big map

**URL:** <https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [February 21, 2025, 5:59pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048 "2025-02-21T17:59:53Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 21, 2025, 5:59pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/1 "2025-02-21T17:59:54Z")

</div>

### Summary

Both the mini map and big map textures vanished from my game. After numerous restarts they are back and working so if this happens restart your uefn a few times.

If this happens again i will show/share logs

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

UI/Tools

### Steps to Reproduce

Unsure everything was working then the images were just gone. Still showed the shape of the maps ie circle for my mini map but thats it. It did show the map indicator icons still just no background map image

### Expected Result

never seen this but it shouldnt vanish

### Observed Result

it was missing

### Platform(s)

PC

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 21, 2025, 9:09pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/2 "2025-02-21T21:09:23Z")

</div>



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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 21, 2025, 9:09pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/3 "2025-02-21T21:09:56Z")

</div>

As you can see its happened again i will snip the output log too. This is on pc

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 21, 2025, 9:11pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/4 "2025-02-21T21:11:32Z")

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LogHttp: Warning: HttpRetry: Resetting log verbosity to Warning due to requests being retried  
LogValkyrie: ProjectSizeRequest::GetProjectCookedSize for 097d316b-43c9-6396-b5ae-2fb602d9b7f5  
LogValkyrie: ProjectSizeRequest::GetDependencyDownloadSizes for 097d316b-43c9-6396-b5ae-2fb602d9b7f5  
LogValkyrie: ProjectSizeRequest::Completed for 097d316b-43c9-6396-b5ae-2fb602d9b7f5  
LogValkyrieBeacon: [38bb] (ValkyrieBeaconClient\_2) MinigameStateChanged: EFortMinigameState::PreGame  
LogValkyrieBeacon: [38a5] (ValkyrieBeaconClient\_2) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing  
LogValkyrieBeacon: [38a5] (ValkyrieBeaconClient\_2) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Initializing  
LogValkyrieActivityTracker: Session → Continue Activity: LoadingNewContent - Cooking for server platforms finished, waiting on client platforms…  
LogValkyrieEditorAnalytics: Displaying Stats for Flow  
LogValkyrieEditorAnalytics: =========================  
LogValkyrieEditorAnalytics: Flow=Play  
LogValkyrieEditorAnalytics: PlayFlow=389.305  
LogValkyrieEditorAnalytics: ↳ PrepareProjectSourceData=25.698  
LogValkyrieEditorAnalytics: ↳ ProjectUpload=22.841  
LogValkyrieEditorAnalytics: ↳ SyncWithContentService=1.710  
LogValkyrieEditorAnalytics: ↳ UpdateProjectMetadata=0.334  
LogValkyrieEditorAnalytics: ↳ StageProjectModules=1.723  
LogValkyrieEditorAnalytics: ↳ GatherFilesForValidation=0.001  
LogValkyrieEditorAnalytics: ↳ DownloadPublishedVerseFiles=0.665  
LogValkyrieEditorAnalytics: ↳ ValidateProject=15.095  
LogValkyrieEditorAnalytics: ↳ FindServer=7.199  
LogValkyrieEditorAnalytics: ↳ MatchmakingToServer=4.806  
LogValkyrieEditorAnalytics: ↳ UploadCookDownload=356.408  
LogValkyrieEditorAnalytics: ↳ ProjectUpload=48.332  
LogValkyrieEditorAnalytics: ↳ SyncWithContentService=0.579  
LogValkyrieEditorAnalytics: ↳ UpdateProjectMetadata=0.167  
LogValkyrieEditorAnalytics: ↳ StageProjectModules=1.123  
LogValkyrieEditorAnalytics: ↳ PruneScratchSpaceFiles=2.232  
LogValkyrieEditorAnalytics: ↳ UploadFiles=7.388  
LogValkyrieEditorAnalytics: ↳ CreateModuleVersions=33.502  
LogValkyrieEditorAnalytics: ↳ StoreSnapshot=0.382  
LogValkyrieEditorAnalytics: ↳ ServerClientCookUnloadLoad=308.077  
LogValkyrieEditorAnalytics: =================================  
LogValkyrieActivityTracker: Session → Complete Activity: LoadingNewContent  
LogValkyrieActivityTracker: Session → Channel State: Completed Successfully  
LogValkyrieSummary: Server Summary - Successfully activated content on all platforms  
LogValkyrieBeacon: [38a5] (ValkyrieBeaconClient\_2) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready  
LogValkyrieBeacon: [38a5] (ValkyrieBeaconClient\_2) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::Ready  
LogValkyrieBeacon: [3882] (ValkyrieBeaconClient\_2) Playspace\_EventMessage\_SaveComponent\_FinishSpawning: null  
LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Ready  
LogStreaming: Display: FlushAsyncLoading(26510): 1 QueuedPackages, 0 AsyncPackages  
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LogStreaming: Display: FlushAsyncLoading(26584): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26589): 1 QueuedPackages, 0 AsyncPackages  
LogActorFactory: Actor Factory attempting to spawn FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf  
LogActorFactory: Actor Factory attempting to spawn FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf  
LogActorFactory: Actor Factory spawned FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf as actor: BrickSimple\_Chimney\_C /Farm\_v11/Farm\_v11.Farm\_v11:PersistentLevel.BrickSimple\_Chimney\_C\_UAID\_D843AE70EE40924E02\_1218062902  
LogActorFactory: Actor Factory spawned FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf as actor: BrickSimple\_Chimney\_C /Farm\_v11/Farm\_v11.Farm\_v11:PersistentLevel.BrickSimple\_Chimney\_C\_UAID\_D843AE70EE40924E02\_1218062902  
LogEditorActor: Deleted Actor: BrickSimple\_Chimney\_C  
LogGarbage: Collecting garbage  
LogGarbage: GC Reachability Analysis total time: 77.24 ms (77.24 ms on reference traversal)  
LogGarbage: 77.24 ms for GC - 0 refs/ms while processing 0 references from 0 objects with 0 clusters  
LogGarbage: Freed 239032b from 16 GC contexts  
LogGarbage: 0.705600 ms for Gather Unreachable Objects (589 objects collected / 992174 scanned with 22 thread(s))  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis started…  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis took 5 us (total: 251 us)  
LogGarbage: 0.304699 ms for unhashing unreachable objects (589 objects unhashed)  
LogGarbage: GC purged 589 objects (880563 → 879974) in 11.654ms  
LogUObjectHash: Compacting FUObjectHashTables data took 4.77ms  
LogEditorActor: Deleted 1 Actors (0.104 secs)  
LogActorFactory: Actor Factory attempting to spawn FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf  
LogActorFactory: Actor Factory attempting to spawn FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf  
LogActorFactory: Actor Factory spawned FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf as actor: BrickSimple\_Chimney\_C /Farm\_v11/Farm\_v11.Farm\_v11:PersistentLevel.BrickSimple\_Chimney\_C\_UAID\_D843AE70EE40924E02\_1218610903  
LogActorFactory: Actor Factory spawned FortPlaysetPropItemDefinition /CR\_Legacy/Playsets/PlaysetProps/PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf.PPID\_CR\_Legacy\_BrickSimple\_Chimney\_2fec9ccf as actor: BrickSimple\_Chimney\_C /Farm\_v11/Farm\_v11.Farm\_v11:PersistentLevel.BrickSimple\_Chimney\_C\_UAID\_D843AE70EE40924E02\_1218610903  
LogStreaming: Display: FlushAsyncLoading(26593): 1 QueuedPackages, 0 AsyncPackages  
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LogStreaming: Display: FlushAsyncLoading(26615): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26620): 1 QueuedPackages, 0 AsyncPackages  
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LogStreaming: Display: FlushAsyncLoading(26625): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26630): 1 QueuedPackages, 0 AsyncPackages  
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LogStreaming: Display: FlushAsyncLoading(26670): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26674): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26679): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26683): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26688): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26693): 1 QueuedPackages, 0 AsyncPackages  
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LogStreaming: Display: FlushAsyncLoading(26701): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26702): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26704): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26709): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26712): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26715): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26720): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26725): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26729): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26733): 1 QueuedPackages, 0 AsyncPackages  
Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control:  
/Farm\_v11/ **ExternalActors** /Farm\_v11/0/2B/LWEY46H6ZOG7LYW5OPC5EV  
/Farm\_v11/ **ExternalActors** /Farm\_v11/6/HF/AW8OSIKYNZEKATJRQTLV4K  
/Farm\_v11/ **ExternalActors** /Farm\_v11/B/4O/RYJFFB7HIPZV7OJVLCVB0P  
LogFileHelpers: InternalPromptForCheckoutAndSave started…  
LogGarbage: Collecting garbage  
LogGarbage: GC Reachability Analysis total time: 76.99 ms (76.99 ms on reference traversal)  
LogGarbage: 76.99 ms for GC - 0 refs/ms while processing 0 references from 0 objects with 0 clusters  
LogGarbage: Freed 260200b from 16 GC contexts  
LogGarbage: 0.719801 ms for Gather Unreachable Objects (321 objects collected / 992174 scanned with 22 thread(s))  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis started…  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis took 6 us (total: 257 us)  
LogGarbage: 0.259500 ms for unhashing unreachable objects (321 objects unhashed)  
LogGarbage: GC purged 321 objects (880565 → 880244) in 0.701ms  
LogUObjectHash: Compacting FUObjectHashTables data took 5.25ms  
LogGarbage: Collecting garbage  
LogGarbage: GC Reachability Analysis total time: 74.39 ms (74.39 ms on reference traversal)  
LogGarbage: 74.39 ms for GC - 0 refs/ms while processing 0 references from 0 objects with 0 clusters  
LogGarbage: Freed 245176b from 16 GC contexts  
LogGarbage: 0.610899 ms for Gather Unreachable Objects (4 objects collected / 992174 scanned with 22 thread(s))  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis started…  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis took 3 us (total: 261 us)  
LogGarbage: 0.013400 ms for unhashing unreachable objects (4 objects unhashed)  
LogGarbage: GC purged 4 objects (880244 → 880240) in 0.016ms  
LogUObjectHash: Compacting FUObjectHashTables data took 4.25ms  
LogGarbage: Collecting garbage  
LogGarbage: GC Reachability Analysis total time: 78.56 ms (78.56 ms on reference traversal)  
LogGarbage: 78.56 ms for GC - 0 refs/ms while processing 0 references from 0 objects with 0 clusters  
LogGarbage: Freed 265552b from 16 GC contexts  
LogGarbage: 0.600301 ms for Gather Unreachable Objects (0 objects collected / 992174 scanned with 22 thread(s))  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis started…  
LogWorldPartition: Display: UWorldPartition::OnGCPostReachabilityAnalysis took 3 us (total: 265 us)  
LogGarbage: 0.000000 ms for unhashing unreachable objects (0 objects unhashed)  
LogGarbage: GC purged 0 objects (880240 → 880240) in 0.000ms  
LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms  
LogSavePackage: Moving output files for package: /Farm\_v11/ **ExternalActors** /Farm\_v11/B/4O/RYJFFB7HIPZV7OJVLCVB0P  
LogSavePackage: Moving ‘C:/Users/ajowe/AppData/Local/UnrealEditorFortnite/Saved/RYJFFB7HIPZV7OJVLCVB0P19139D9C4F9C4D19EC7A68B72E43C756.tmp’ to ‘…/…/…/…/…/…/Users/ajowe/UEFN/Farm\_Life\_V2/Plugins/Farm\_v11/Content/ **ExternalActors** /Farm\_v11/B/4O/RYJFFB7HIPZV7OJVLCVB0P.uasset’  
LogFileHelpers: InternalPromptForCheckoutAndSave took 490.570 ms (total: 3.83 sec)  
LogStreaming: Display: FlushAsyncLoading(26739): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26740): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26741): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26742): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26743): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26744): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26745): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26746): 1 QueuedPackages, 0 AsyncPackages  
LogStreaming: Display: FlushAsyncLoading(26747): 1 QueuedPackages, 0 AsyncPackages  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11594.137695  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11594.576172, Update Interval: 349.815369  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11607.668945  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11608.083008, Update Interval: 348.888824  
LogGameInput: Device Connection Changed from ‘NoStatus’ to ‘Connected|InputEnabled|OutputEnabled’  
LogGameInput: Game Input Device Connected: 0000022D033B2350 DeviceName: Unknown ProdId: 0b22 (2850) VendId: 045e (1118) of kind: ControllerAxis|ControllerButton|Controller|Gamepad|UiNavigation  
LogGameInput: Game Input Device 0000022D033B2350 DeviceName: Unknown ProdId: 0b22 (2850) VendId: 045e (1118) had no processors, so it will not be assiged to a platform user. You may need to configure it in the project settings.  
LogValkyrieBeacon: [38bb] (ValkyrieBeaconClient\_2) MinigameStateChanged: EFortMinigameState::Setup  
LogValkyrieBeacon: MemorySamplerStateChanged: EMemorySamplerState::Idle  
LogValkyrieBeacon: [38a5] (ValkyrieBeaconClient\_2) SpatialGameplayActorLoadingStateUpdated: ESpatialLoadingState::ReadOnly  
LogValkyrieBeacon: [38bb] (ValkyrieBeaconClient\_2) MinigameStateChanged: EFortMinigameState::Transitioning  
LogValkyrieBeacon: [38bb] (ValkyrieBeaconClient\_2) MinigameStateChanged: EFortMinigameState::WaitingForCameras  
LogValkyrieBeacon: [38bb] (ValkyrieBeaconClient\_2) MinigameStateChanged: EFortMinigameState::Warmup  
LogVerse: : Asigning UI  
LogValkyrieBeacon: [38bb] (ValkyrieBeaconClient\_2) MinigameStateChanged: EFortMinigameState::InProgress  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11986.251953  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11986.674805, Update Interval: 309.926453  
LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 11988.060547  
LogEOSSDK: LogEOS: SDK Config Product Update Request Completed - No Change  
LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 11988.454102, Update Interval:

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 21, 2025, 9:12pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/5 "2025-02-21T21:12:06Z")

</div>

I will save the logs as they are now let me know if you need them sending @Flak as its a process due to the size of that folder

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<div class="post-metadata">

**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [February 21, 2025, 10:14pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/6 "2025-02-21T22:14:15Z")

</div>

Is anyone else seeing this?

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<div class="post-metadata">

**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [February 21, 2025, 10:31pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/7 "2025-02-21T22:31:38Z")

</div>

It happened to me as well few hours ago in my oldest and biggest map (the same issue, background images of the minimap and the full map were missing, there were only icons), but only once and in a new session it was OK again and did not happened again so far. If it will happen again in one of my maps, I will let you know in this thread.

But for me it happened in a live version of my map, not in edit session launched from UEFN.

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<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 21, 2025, 10:32pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/8 "2025-02-21T22:32:46Z")

</div>

From the above log are these the missing textures Assets

> [@AtAshTag](#):
>
> Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control:  
> /Farm\_v11/ **ExternalActors** /Farm\_v11/0/2B/LWEY46H6ZOG7LYW5OPC5EV  
> /Farm\_v11/ **ExternalActors** /Farm\_v11/6/HF/AW8OSIKYNZEKATJRQTLV4K  
> /Farm\_v11/ **ExternalActors** /Farm\_v11/B/4O/RYJFFB7HIPZV7OJVLCVB0P

Hi @AtAshTag ,

Looks like a problem with Revision Control not restoring the above assets.

At the start of your report after numerous attempts, these have been finally restored.

although the post  
[HUD completely dissapearing in creative map since last update - General / Issues and Bug Reporting - Epic Developer Community Forums](https://forums.unrealengine.com/t/hud-completely-dissapearing-in-creative-map-since-last-update/2349037/2)

This the Unreal revision control error may be the missing mini map assets.

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 22, 2025, 8:57am UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/9 "2025-02-22T08:57:17Z")

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I dnt actually use any custom texture @Jimbohalo10 just the map controller to set the circle map shape. Do you mean the textures or the devices themselves. Sorry i aint a fan of Revision Control tbh i find it problematic

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 22, 2025, 2:22pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/10 "2025-02-22T14:22:55Z")

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Hi @AtAshTag  
To find to Asset name use the code in outliner to select the asset which will be highlighted

> [@AtAshTag](#):
>
> /Farm\_v11/ **ExternalActors** /Farm\_v11/0/2B/LWEY46H6ZOG7LYW5OPC5EV

 ![AssetCode](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/e/4/1e464b72af97431dbc072883fae4a0a62d18cf4d.png)

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 22, 2025, 2:48pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/11 "2025-02-22T14:48:01Z")

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Says no matching results idk even what that is it should just be the normal map image setup all i did was use the map controller thing to change the map shape

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/e/2/be2dc8d880a4f2b231d659ee576f7a80c1c0423c.png)

Just to further add to this Jimbo ive never seen this on any map before the last update. Even my friend on one of hi maps has the same issue the map randomly disappears

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 22, 2025, 4:07pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/12 "2025-02-22T16:07:28Z")

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hi @AtAshTag ,  
Seems like Revision Control, like you say, is random at the moment, when changing versions

Seems to be working at the moment. There have been other reports of servers settling down after the upgrade

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 22, 2025, 4:47pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/13 "2025-02-22T16:47:12Z")

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TY ill keep an eye on it but the map thing i have never seen before i dnt even know how that can just vanish when its an epic system so idk

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 22, 2025, 7:11pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/14 "2025-02-22T19:11:21Z")

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This is happening every time now on my map and i dnt understand why ?

Can someone at Epic help me with this

This has also happened on a friend map but on my map its all the time now

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**Author:** ![SoyDallas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/soydallas/32/968257_2.png) [@SoyDallas](https://forums.unrealengine.com/u/SoyDallas)\
**Post date:** [February 22, 2025, 8:14pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/16 "2025-02-22T20:14:07Z")

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> [@Flak](#):
>
> Is anyone else seeing this?

I’m seeing this also. I’m using 6 map controllers to define areas.

Update: after restarting everything i have minimaps appearing. Will continue to monitor this.

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [February 22, 2025, 8:46pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/17 "2025-02-22T20:46:52Z")

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@Flak

I have recorded a full session start with logs ect i will send you link via dm as idk if they is confidential things in logs but yea it shows the entire thing and lack of maps

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**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [February 23, 2025, 9:40pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/18 "2025-02-23T21:40:53Z")

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It just happened to me again right now while I am at Edit Session. I was at it for a while and map was OK, then I was not active for around 15 minutes and when I got back to continue moving with my character, background images in the minimap and also full size map are gone and I have there only icons of Map Indicator Devices and arrow representing my location, nothing else.

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [February 23, 2025, 10:35pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/19 "2025-02-23T22:35:37Z")

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Hi @locutus ,l  
**Have you set the Sleep time in Fortnite to NEVER currently the default is 15 minutes** and when using my Nintendo there was a timeout because my Nintendo Fortnite Sleep timer caused a crash even just running Fortnite after 15 minutes the Sleep function could not recover. The same thing happens on Android when you are just running the Fortnite game.

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**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [February 23, 2025, 10:51pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/20 "2025-02-23T22:51:48Z")

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Yes, I have it set to “Never” in the game settings in section “Energy Saving”.

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**Author:** ![SoyDallas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/soydallas/32/968257_2.png) [@SoyDallas](https://forums.unrealengine.com/u/SoyDallas)\
**Post date:** [February 24, 2025, 8:59pm UTC](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048/21 "2025-02-24T20:59:56Z")

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![Screenshot 2025-02-24 144840](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/9/d/a9d962a1c6d510f4bc7c384915c32aa9678f4beb.jpeg)

new project. no minimap or large map. no map controller devices.

[Next page](https://forums.unrealengine.com/t/map-image-vanished-both-mini-map-and-big-map/2349048.md?page=2)
