Many Props, same Material, different UV Scales.


I have many props that share the same Matieral(Instance), however they all have different UV Scales and I think it would be extremely cumbersome to average the UV Scale (using Blender).

The other Option I’m aware of is to create a Unique Material Instance for every different Tiling. With the one solution I waste a lot of time, with the other organization and performance, there must be a more efficient workflow.

Any tips are appreciated.

If you try keeping the variety of scales down, I think the isntanced approach could work fine.
You could also do something like triplanar project to have more procedural texturing.