Hey! In the Animation Blueprint in the character that you use, for example ABP_Manny, you can make the following changes:
Go to the AnimGraph and change the input applied to the “Control Rig” node
In my case, I needed the IKTrace to also be excluded when dodging or in a specific combat state.
In the “Control Rig” node I added the branch that I mentioned in my previous message on “Step 5” of the Sequence:
Hope it’s a bit more clear now