Manipulate dynamic landscape material with foliage at runtime

@Juice-Tin hello!
Thank you for replying. I had to put that portion of my project on pause and move on because it was taking a bit to long and I didn’t know too much C++. I ended up simplifying it a bit by streaming levels instead of having the grass maps regenerate, but hopefully i’ll revisit it again in the next month or so.

I’ll let you know how it goes if I do get the time.