Managing Geometry Collections with Chaos Physics: Field Responses and Controlled Destruction

Hello [mention removed]​

Thank you for reaching out.

I know you have done a few questions, but I wanted to address this one:

Is there a way to dynamically change an object type for geometry collections and other physics capable actors/components at runtime?

Have you tried calling Set Object Type on the Geometry Collection Component, like so:

[Image Removed]You would need to expose the component call to RecreatePhysicsState() to Blueprints. I’ve used a BPFL in the example:

[Image Removed]You can also try to swap the CollisionObjetType using gameplay events:

[Image Removed]That might also require calling RecreatePhysicsState() after every change.

I’ll check those other questions as well, but I wanted to give you this quick reply to help unblock you.

Let me know if this is helpful.

All the best,

[mention removed]​