# Manage plenty of levels

**URL:** <https://forums.unrealengine.com/t/manage-plenty-of-levels/7905>\
**Category:** World Creation\
**Tags:** unreal-engine\
**Created:** [July 20, 2014, 3:27pm UTC](https://forums.unrealengine.com/t/manage-plenty-of-levels/7905 "2014-07-20T15:27:21Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Galeon](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Galeon](https://forums.unrealengine.com/u/Galeon)\
**Post date:** [July 20, 2014, 3:27pm UTC](https://forums.unrealengine.com/t/manage-plenty-of-levels/7905/1 "2014-07-20T15:27:21Z")

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Hi,

I think in a game with multitude of small levels like rooms.  
How is the best method to handle them in terms of game design and memory ? One level per room ?  
Make some sub levels, eac hsub level containing many rooms in one level you load ; and you teleport player each time he enters a room of that sub level ?

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**Author:** ![order66](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/order66/32/906575_2.png) [@order66](https://forums.unrealengine.com/u/order66)\
**Post date:** [July 21, 2014, 7:00am UTC](https://forums.unrealengine.com/t/manage-plenty-of-levels/7905/2 "2014-07-21T07:00:12Z")

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Have a look at streaming levels:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

There is a demo level in the Content Examples, too.
