I’m somewhat buggered by getting small objects look like they are really stuck/touching on semi-gloss surfaces like wooden floors etc.
The realistic rendering showcase looks awesome but features this very issue on most of the objects touching other surfaces.
Especially stuff like lamps, cups, plates seem to ‘float’ because there is too little contact shadow.
The only thing I’m doing now to remedy this is placing more shadowcasters but I’d very much like to know
if there’s more to this or if it just can’t be achieved in Unreal as-is right now?
SSAO on very narrow helps a tiny bit but causes a host of other issues so as far as I’m concerned that’s kind of a no.
Increasing Lightmap res seems to help very little too.
Any ideas on this are most welcome!