# Making reusable systems

**URL:** <https://forums.unrealengine.com/t/making-reusable-systems/363111>\
**Category:** Blueprint\
**Tags:** system, unreal-engine, question\
**Created:** [July 6, 2016, 11:44am UTC](https://forums.unrealengine.com/t/making-reusable-systems/363111 "2016-07-06T11:44:52Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Dartanlla](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dartanlla/32/724052_2.png) [@Dartanlla](https://forums.unrealengine.com/u/Dartanlla)\
**Post date:** [July 6, 2016, 8:02pm UTC](https://forums.unrealengine.com/t/making-reusable-systems/363111/2 "2016-07-06T20:02:38Z")

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If you are using just blueprints then I don’t know of any way better than what you are doing, but if you are using C++ and blueprints, have a look at the following:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Plugins](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Plugins/)**
>
> How to create Unreal Engine plugins.

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