# Making reusable systems

**URL:** <https://forums.unrealengine.com/t/making-reusable-systems/363111>\
**Category:** Blueprint\
**Tags:** system, unreal-engine, question\
**Created:** [July 6, 2016, 11:44am UTC](https://forums.unrealengine.com/t/making-reusable-systems/363111 "2016-07-06T11:44:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Mia\_Bentzen1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mia\_Bentzen1](https://forums.unrealengine.com/u/Mia_Bentzen1)\
**Post date:** [July 6, 2016, 11:44am UTC](https://forums.unrealengine.com/t/making-reusable-systems/363111/1 "2016-07-06T11:44:52Z")

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So i would like to know how to make reusable systems. For example. Let’s say i got an awesome idea for how to create a system that allows quick creation of trees. And i would like to make this system and be able to use it in other projects. Currently the only idea i have for how to do this is to create a project that has the system. Then copy a folder with all the system in it into another project. Is there a better way?

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**Author:** ![Dartanlla](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dartanlla/32/724052_2.png) [@Dartanlla](https://forums.unrealengine.com/u/Dartanlla)\
**Post date:** [July 6, 2016, 8:02pm UTC](https://forums.unrealengine.com/t/making-reusable-systems/363111/2 "2016-07-06T20:02:38Z")

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If you are using just blueprints then I don’t know of any way better than what you are doing, but if you are using C++ and blueprints, have a look at the following:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Plugins](https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/Plugins/)**
>
> How to create Unreal Engine plugins.
