# Making fire embers interact with player

**URL:** <https://forums.unrealengine.com/t/making-fire-embers-interact-with-player/350700>\
**Category:** FX\
**Tags:** vector-fields, gpu-particles, unreal-engine, nvidia, question\
**Created:** [March 16, 2016, 9:49am UTC](https://forums.unrealengine.com/t/making-fire-embers-interact-with-player/350700 "2016-03-16T09:49:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Elias\_Leonard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elias\_Leonard](https://forums.unrealengine.com/u/Elias_Leonard)\
**Post date:** [March 16, 2016, 9:49am UTC](https://forums.unrealengine.com/t/making-fire-embers-interact-with-player/350700/1 "2016-03-16T09:49:25Z")

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Hi,

I’m trying to make embers of a fire particle swirl when he/she walks past or through the fire (and maybe even the flames).  
I took a look at global vector field and even Nvidia turbulence to achieve this effect, but I don’t really know what the best solution would be.

1 - Nvidia Turbulence: I have to integrate Turbulence to the Unreal project and I don’t think this will be a good idea since it’s quite heavy etc.  
2 - Vector field: I was thinking of attaching a global vector field to the character that interacts with the gpu particles, but I don’t really know what direction the vectors need to point to always have a nice effect (I have the feeling that the vector field needs to be different when walking forwar, backwards, left and right).

So any tips or guidance or thoughts are welcome 😃  
thanks,  
Elias
