Making collisions in UE4 with holes in it?

Is it possible for me to quickly make a collision mesh quickly with a hole in it? I’ve tried using complex collisions but i need these meshes to simulate physics. I’d like to keep the collisions as close to the mesh as possible. The models were made in blender and are pretty low poly as well.

It is best that you create the collision manually in blender in that case as well.