Hi guys, I’m struggling a bit with making a resident evil style camera, the problem is I can get the cameras to switch fine, but I want character rotation to be relative to the forward vector of the camera, that being said I am struggling to communicate this value into the character blueprint from the level(bear in mind im a beginner)
I have tried creating a current camera reference but cant find it in the character blueprint even though its public.
Your character doesn’t know what ‘CameraActor3’ is; you’ll have to hold a reference to it, find the actor in runtime or pass the camera actor as a reference from an overlaping event, etc.
This is to the character blueprint yes ?
Sorry i feel so dumb.
I tried it in both the level blueprint and the character blueprint, wasn’t sure how to set it up in the character blueprint, also I added the code after the set in the level blueprint but it still didnt work, my character moves in opposite directions when camera switches W going backwards and S going forwards.