Making character movment relative to current selected static camera [Resident Evil type Camera]

Hi guys, I’m struggling a bit with making a resident evil style camera, the problem is I can get the cameras to switch fine, but I want character rotation to be relative to the forward vector of the camera, that being said I am struggling to communicate this value into the character blueprint from the level(bear in mind im a beginner)

I have tried creating a current camera reference but cant find it in the character blueprint even though its public.

Level Blueprint


Character Blueprint

Your character doesn’t know what ‘CameraActor3’ is; you’ll have to hold a reference to it, find the actor in runtime or pass the camera actor as a reference from an overlaping event, etc.

I’ll be honest I not quite sure what you mean ? How does one overlap an event?

Can anyone help ?

Instead of using the “follow camera”, try using a “GetPlayerCameraManager” node.

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This is to the character blueprint yes ?
Sorry i feel so dumb.

I tried it in both the level blueprint and the character blueprint, wasn’t sure how to set it up in the character blueprint, also I added the code after the set in the level blueprint but it still didnt work, my character moves in opposite directions when camera switches W going backwards and S going forwards.

please help.