Making an interactive Menu

Hi i am new to using unreal and i wanted to know how you would create a menu in which your character can walk around in and go to specific areas in the map to access game modes and settings as well as the main feature of the game.

Basically my menu will be playable and to select a feature of the game you control your character to a place to activate it.
Sorry if this sounds complected but i dont know any other way of explaining it.

I think you mean like in fable 3, then you will need to specify trigger areas and make an event on collison, the event will trigger the menu specific to that trigger to open.

Just build a level with triggers and such. Call this level “menu.”
When you change something in that level, update your common game object (GameMode, GameInstance, or perhaps savegame) to make it carry on to other game levels.