# Making an account system

**URL:** <https://forums.unrealengine.com/t/making-an-account-system/344406>\
**Category:** Blueprint\
**Tags:** online, unreal-engine, editor, UE4, Blueprint, question\
**Created:** [January 18, 2016, 1:28am UTC](https://forums.unrealengine.com/t/making-an-account-system/344406 "2016-01-18T01:28:35Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Shadowriver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Shadowriver](https://forums.unrealengine.com/u/Shadowriver)\
**Post date:** [January 18, 2016, 2:40am UTC](https://forums.unrealengine.com/t/making-an-account-system/344406/5 "2016-01-18T02:40:46Z")

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The way Steam works does not require you to do any authentication, you simply communicate thru Steam library and if user is logged it will use that user account.

UE4 has got system called OnlineSubsystem, which is common interface for all online services, including consoles (which support you licance for) and Mobiles + Facebook and Amazon. But i think only Steam on PC supports cloud storage. Some OnlineSubsystem features are supported in Blueprints but i don’t think online storage is one of them you would need to use C++. Here docs:

> **[Online Subsystem](https://docs.unrealengine.com/5.1/en-US/online-subsystem-in-unreal-engine/)**
>
> Overview of the various systems related to the online platform.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Big problem with Steam is you can only use it (in distribution) if you get your own AppID for your game from Valve and you can only do that by getting greenlighted… or pay them… a lot 😛

Alternativly you could use your own solution with HTTP

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