Sorry if i posted this in the wrong sub-forum. I’m pretty new to Unreal and am still learning the community. Here’s my question though: Is it possible to have the player/AI-characters be “teleported” to a separate map when entering a vehicle interior?
I’d like to make vehicles that can be driven/flown around in the “global” or “over-world” map while still able to have characters walk around the vehicle/ship totally normal. From my snooping around this forum, and the internet as a whole, simply moving the interior around the “over-world” with characters directly inside will make the physics act pretty jank. But if there were a way to have the characters teleported to a separate area that is motionless while appearing to simply enter a vehicle’s interior, wouldn’t it be possible to achieve the same affect?
Not sure if this exists in Unreal Engine but i vaguely remember reading that some other video games achieve my goal this way. I thought I would ask you guys before trying to tackle this in case someone had figured out a solution to my scenario