Making a texture look as it does in the Unlit mode

I’m trying to use a couple of Media Player textures and the quality is being reduced when in lit mode. They are currently linked to the emissive node in the BP only and the result is horrible exposure. Is it possible to make these materials render as they do when viewed as unlit? They look perfect like this so I would love to be able to have it in game.


From preferences check if anti-alliasing is turned on and turn if off completely to try how it is. I had blurry problems and disappiaring objects in distance because of it.