Making a player minimap that is not the same as actual world layout?

My question is can I make a player HUD minimap that is not matched to exact world? For example if I have 6 levels stacked up on each other ingame can I create a map that seperates the layouts of those levels on a 2D plane, and also get player locations ontop of that?

Or am I better off building everything on the same plane, and then creating a map based on the actual layout ingame? I’m trying to plan ahead as the map and players location pinging will be integral to my game.

its just a texture so you can use anything as a map as long as you convert the world coordinates to match whatever your image is

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.