My question is can I make a player HUD minimap that is not matched to exact world? For example if I have 6 levels stacked up on each other ingame can I create a map that seperates the layouts of those levels on a 2D plane, and also get player locations ontop of that?
Or am I better off building everything on the same plane, and then creating a map based on the actual layout ingame? I’m trying to plan ahead as the map and players location pinging will be integral to my game.