So I’m attempting to create a system of drones a player will control from a terminal, as pawns. I have the control and camera system set up, but for the life of me I can’t figure out how to make a pawn move across the ground in an omni-directional way (thought about using wheels but figured that may be too frustrating for the game I have in mind). I can only figure out how to make it float. So, how do I have gravity affect it and let it move across the floor. Right now I only have a cube set up for a test, and if I enable gravity, it can’t move. I want it to slide.
just use the joystick axis event to update your drone location.
You need a Character (subclass of a Pawn). They come with movement components which do what you want. Through the nodes “AddMovementInput” you can then control the character movement in directions.
Can be done by setting the movement component its movement mode to flying, or likely by playing with the decelleration / braking factor.
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