interesting.
this is the same as my current approach as I believe showing something needs to cause a very good first impression. so either you’re very good at doing a vertical slice with near final quality and polish, or you better wait till your game is actually near final quality and polish.
however I struggle with the marketing side of it: it’s hard to build momentum (or hype) 6-12 months before your release if you’re not actually showing stuff because it’s not ready to be shown :eek: