The two Models look good, the scene reminds me of Tomb Raider. But this sort of thing is ALOT OF work especially in Unreal, I find that this engine is very tedious to work with. What takes me a few seconds to type up in windows script form, takes 5-7 minutes or longer to turn each segment of script into blueprint code in the Unreal Engine because of all this much much hooking up of the pins that you have to do to for every little tiny component in the engine with all these many different type of blueprints. It took me 4 hours just to hook up the dialog for the Security Lady Card Issuer. And its only just a couple of minutes of plain simple dialog (without facial animation, because I 'haven’t got the software for doing face animation yet )… But I have heard of faceshift, but I don’t think it works on a normal webcam. But this I don’t like, all this heavy daisy chaining that Unreal Blueprints likes…
As for Greenlight, i don’t know a whole lot about it… I decided the best place for random make human models is the Grulesomes. Grulesomes are Humans affected by the plague, that’s the best place for them… I know how to do simple dialog, got that working but I need to know how to do simple dialog choices…
And I need to know how to get one blueprint to remember a certain variable , like rescuing Loana at her labs facility then when you rescue her, it records her as existing in the party, and then when I load another level, it will remember that variable and check if she is in the party.
Easy to set up in windows script, but hard to try to do it in Unreal Blueprints.
then in all areas of your game, you just check to see if she still exists in the party.
And then up pops all her dialog if it does…