Making a game on your own (or even a team) is like trying 2 eat the planet mars with a plastic spoon

@tozan Yeah, personally besides the problem I was having signing up for greenlight I think composing music, voice actors and marketing are the most difficult areas for solo dev’s to tackle.

Well after a month I think my greenlight concept stats are okay, not too much traffic but the votes were good 131 yes vs 31 no. (81% yes) @mikepurvis ever compared the performance of your games on greenlight concepts to your actual greenlight campaign? do you think they are similar in terms of votes and traffic?