Making a game on your own (or even a team) is like trying 2 eat the planet mars with a plastic spoon

It’s a grind to finish them, that’s for sure. Have to just keep making features and fixing bugs. We use Unfuddle to track features and bugs and are using a fairly common Game Development process, calling Alpha as having all game features and zero bugs, then Beta only allowing minor features to be added mostly tuning and updating with final art. Lemons should be in Alpha in about 2 weeks, but it’s months behind what we planned. Fell into the trap of wanting to add more and more features as well as redo things trying to make them look perfect.

I have got 2 games Greenlit this year. The first one development is on hold, the Lemons Must die we are doing everything we can to finish it. Both games are 2 person development.

I suggest putting it on Greenlight when you have enough gameplay footage to show and then just leave it there. Don’t make the mistake of putting up any animations that is not actual gameplay because there are trolls that seem to check every single game to make sure the follow every Steam rule or they will downvote you are start a bunch of comments about you breaking the rules. Had trolls on both games actually even though got the animations removed within a few hours.