# MakeNavigationTarget does not reach objetive if ReachRadius is bigger that ≈\>5.0

**URL:** <https://forums.unrealengine.com/t/makenavigationtarget-does-not-reach-objetive-if-reachradius-is-bigger-that-5-0/1984724>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [August 20, 2024, 3:55pm UTC](https://forums.unrealengine.com/t/makenavigationtarget-does-not-reach-objetive-if-reachradius-is-bigger-that-5-0/1984724 "2024-08-20T15:55:48Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![lizzelbizzel](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/lizzelbizzel/32/950236_2.png) [@lizzelbizzel](https://forums.unrealengine.com/u/lizzelbizzel)\
**Post date:** [August 20, 2024, 5:23pm UTC](https://forums.unrealengine.com/t/makenavigationtarget-does-not-reach-objetive-if-reachradius-is-bigger-that-5-0/1984724/3 "2024-08-20T17:23:50Z")

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There seem to be a bug at the moment [[STABILITY] NPC behaviour has changed/broken for existing maps](https://forums.unrealengine.com/t/stability-npc-behaviour-has-changed-broken-for-existing-maps/1978281)

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