MakeFloat2?

When editing a material you can **MakeFloat3 **and MakeFloat4, but there is not MakeFloat2.

The TexCoord outputs a Vector2 (Float2?)… and you can use TexCoord to make UV scaling of your texture.

What I want to do is to add some noise to U & V, but not the same noise at the same coordinate. If you do that, you get some diagonal stuff going on which looks horrible, and it still doesn’t hide the pattern of a repeating texture very well.

So what I want to do is have 2 different noise nodes make noise, one adding to U channel, the other to V channel, hopefully creating some beautiful randomisation to the texture.

Use the “AppendVector” node instead.
MakeFloat3/4 is basically just 2/3 append vector nodes.