# MakeFloat nodes replacement? 

**URL:** <https://forums.unrealengine.com/t/makefloat-nodes-replacement/2843953>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [October 22, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/makefloat-nodes-replacement/2843953 "2026-10-22T17:27:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Monkeysofdoom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Monkeysofdoom](https://forums.unrealengine.com/u/Monkeysofdoom)\
**Post date:** [October 22, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/makefloat-nodes-replacement/2843953/1 "2026-10-22T17:27:52Z")

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I’ve dug around briefly online for this MakeFloatX node, following a tutorial, and it doesn’t seem to exist anymore. I’ve seen closed forum posts about it with a workaround that doesn’t work either, due to material functions not existing anymore either.

But messing around a little I discovered this AppendMany node that seems to do exactly what I need. It seems to be the MakeFloat2, 3 and 4 all in one. If this node is a red flag, please lemme know, otherwise if this node is the replacement I think it is, then at least I can share this finding with everyone.

 ![AppendManyMaterial](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/c/b/3cb9d4d1f7b083b5e61458147aad2f69256afd68.png)

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**Author:** ![illspiritx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@illspiritx](https://forums.unrealengine.com/u/illspiritx)\
**Post date:** [October 22, 2026, 7:16pm UTC](https://forums.unrealengine.com/t/makefloat-nodes-replacement/2843953/2 "2026-10-22T19:16:51Z")

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To make a param/expression with 2, 3, or 4 floats in it, just use vectors. Holding 1 and clicking mat graph makes a single float, holding 2, 3, or 4 and clicking makes vectors with 2/3/4 channels.Or you can right click and look for Constant2/3/4Vector nodes to make.

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**Author:** ![AlienRenders](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlienRenders](https://forums.unrealengine.com/u/AlienRenders)\
**Post date:** [October 23, 2026, 3:11am UTC](https://forums.unrealengine.com/t/makefloat-nodes-replacement/2843953/3 "2026-10-23T03:11:39Z")

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The new nodes for this are called Make Vector, Make Vector2, Make Vector3 and Make Vector4. The problem is that they don’t come up in the list if you drag a pin. So you have to create it on its own first.

The opposite nodes are called Break FloatX. Why didn’t they use the same name, I have no idea.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/f/75f74f75080ee0975a8a1638071d89f5d79ac35c.png)
