# Make water in UE4, or port from blender?

**URL:** <https://forums.unrealengine.com/t/make-water-in-ue4-or-port-from-blender/447609>\
**Category:** World Creation\
**Tags:** Water, unreal-engine, question\
**Created:** [April 21, 2019, 8:59pm UTC](https://forums.unrealengine.com/t/make-water-in-ue4-or-port-from-blender/447609 "2019-04-21T20:59:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![magerbeton](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@magerbeton](https://forums.unrealengine.com/u/magerbeton)\
**Post date:** [June 15, 2019, 6:28pm UTC](https://forums.unrealengine.com/t/make-water-in-ue4-or-port-from-blender/447609/2 "2019-06-15T18:28:56Z")

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Hey BrazenDoors,

I don’t know if you want to do a physics simulation for making your water (Its not worth the pain ^^ Too much recources are needed for a realtime simulation.) but id recommend following the tutorial bellow… It shows a fairly simple way of doing it with a plane.

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And then do a post process volume below where you define the colors and effects you have underwater…

That should do it…

~magerbeton

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