The UCLASS AOHuman
is derived from ACharacter
, has a UOStatusComponent
, derived from UActorComponent
.
This OStatus-Component is some kind of statemachine: it holds the reference of the current UOMoveState
object, which is derived from UObject
.
How do I get the details panel to show me the Current MoveState
's Data, e.g. it’s ExecutionTimer
?
Or another way to get insight of the Current MoveState
?
thx!