Hi. So in C++ I’ve setup a Rotator variable which I want to drive the direction the spine faces on my pawn through the Anim Even graph.
When I add a Print screen to see what the readout is for the Rotator in the Anim Blueprint I get 0,0,0. When I code it in C++ to print out the Rotator it prints out correctly and gives me proper values. So the problem I’ve got is trying to read the variable in the blueprint. This is my blueprint:
I cast to my pawn, then get the MyRightStickRotator variable, but why would it read as 0,0,0?