# Make Projectile Destroy Self?

**URL:** <https://forums.unrealengine.com/t/make-projectile-destroy-self/351396>\
**Category:** World Creation\
**Tags:** weapon, range, unreal-engine, projectile, question\
**Created:** [March 22, 2016, 7:21pm UTC](https://forums.unrealengine.com/t/make-projectile-destroy-self/351396 "2016-03-22T19:21:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_4da56dc1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4da56dc1](https://forums.unrealengine.com/u/anonymous_user_4da56dc1)\
**Post date:** [March 22, 2016, 7:21pm UTC](https://forums.unrealengine.com/t/make-projectile-destroy-self/351396/1 "2016-03-22T19:21:14Z")

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Hi. In my sidescroller, I want the projectiles at the end of screen to disappear. How can I accomplish this? Basically I want to control the range of the player’s ranged weapons.

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**Author:** ![anonymous\_user\_6c4868fe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6c4868fe](https://forums.unrealengine.com/u/anonymous_user_6c4868fe)\
**Post date:** [March 22, 2016, 10:26pm UTC](https://forums.unrealengine.com/t/make-projectile-destroy-self/351396/2 "2016-03-22T22:26:39Z")

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In the projectile blueprint use a delay node for how long you want it to live then call destroy on the actor.

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**Author:** ![anonymous\_user\_4da56dc1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4da56dc1](https://forums.unrealengine.com/u/anonymous_user_4da56dc1)\
**Post date:** [March 23, 2016, 1:41am UTC](https://forums.unrealengine.com/t/make-projectile-destroy-self/351396/3 "2016-03-23T01:41:28Z")

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Thank you for your help!

 ![83420-destroy_projectile_after_time.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/b/e/4be06fd21a5ee394987e283174f8d8d3741a4dd2.png)

Connected the Set Life Span node to the SpawnActor node.
