# Make personal macro and function libraries

**URL:** <https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [June 9, 2018, 9:06pm UTC](https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036 "2018-06-09T21:06:24Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![MadElectron](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MadElectron](https://forums.unrealengine.com/u/MadElectron)\
**Post date:** [June 9, 2018, 9:06pm UTC](https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036/1 "2018-06-09T21:06:24Z")

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To save time and brain power it would be nice to have independent from project macro and function libraries that you can use In any project. Would save a lot of time. Also would be cool if people had ability to download them from marketplace 🙂

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**Author:** ![vorixo](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/vorixo/32/918682_2.png) [@vorixo](https://forums.unrealengine.com/u/vorixo)\
**Post date:** [June 9, 2018, 10:33pm UTC](https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036/2 "2018-06-09T22:33:12Z")

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You can migrate assets between projects on Unreal Engine

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

> **[Migrating Assets](https://docs.unrealengine.com/4.27/en-US/Basics/AssetsAndPackages/Migrate/)**
>
> This document covers how to migrate assets into other projects within the Content Browser

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**Author:** ![Kanteh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kanteh](https://forums.unrealengine.com/u/Kanteh)\
**Post date:** [June 10, 2018, 12:46pm UTC](https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036/3 "2018-06-10T12:46:14Z")

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i am using folder junctions, to use the c++ files in different projects.

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**Author:** ![GoddamnSuperhero](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GoddamnSuperhero](https://forums.unrealengine.com/u/GoddamnSuperhero)\
**Post date:** [January 12, 2019, 3:14am UTC](https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036/4 "2019-01-12T03:14:03Z")

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Migration isn’t a scalable solution. Migration is fine if you’ve developed something you don’t intend to touch again, but is worthless if you need to port changes back and forth between projects.

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**Author:** ![Dividuum](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dividuum/32/748742_2.png) [@Dividuum](https://forums.unrealengine.com/u/Dividuum)\
**Post date:** [March 7, 2019, 9:11pm UTC](https://forums.unrealengine.com/t/make-personal-macro-and-function-libraries/427036/5 "2019-03-07T21:11:50Z")

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Or the possibility to make unreal packages, like used on the marketplace, by yourself. A collection of reusable asset (like lighting scenes, basic blueprints, skysphere materials and so on).
