make particle system move with the actor

I add a particle system in a blueprint.However,when i move the actor,the particle system does not move.
What can I do to solve this?

Did you try attaching it to the mesh?

Just add it as a component of the actual actor . Search in the components tab

I have the same question!

I followed this tutorial and now I have this question.

I tried update circle and ring world location but circle won’t get updated and ring only update location when new one spawn and so does the dot. How could I get circle and ring update location when the character is moving?

Also tried bind particle system to the character, same issue.