Make OnLand sound louder the longer the user has been in the air.

Basically title. Currently, I use the On Landed event to trigger a sound when the user lands. However, based on how long they were in the air, I was to change the loudness of the sound. Is there a way to see how long the player was in the air or some other way to manipulate the sound?


Quick easy way (maybe not the most performant so beware)… Set float to increase on tick while InAir is true. Then, OnLanded play sounds based on the amount of that float.